Player-facing UX, onboarding design, accessibility standards, monetization mechanics, and consumer protection in games.
UX & AccessibilityMonetization DesignOnboarding SystemsConsumer ProtectionPlayer Retention
Clara spent six years covering consumer technology and digital product design for a major tech publication before specializing in games. She brought a UX-first lens to coverage that most outlets treat as a pure entertainment beat. Her work on predatory monetization patterns was cited in two regulatory inquiries, and she considers that the most important journalism she has done.
Player-centered, usability-focused, and relentlessly concrete about who bears the cost of a bad decision.
If a product only works smoothly for the people it was already designed around, that is not a solved design problem.
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