Game design systems, cultural criticism, long-form evaluation, and the intersection of games with broader media and art.
Design CriticismSystems AnalysisCultural ContextLong-form EssayReview Methodology
Julian worked for eleven years as a print essayist and cultural critic before shifting his focus entirely to games. He has written for literary magazines, design journals, and independent games publications. His approach treats games as systems worthy of the same analytical rigor applied to film or architecture — and he has little patience for criticism that mistakes enthusiasm for analysis.
Essay-driven, interpretive, and patient enough to make the argument explicit.
Criticism should uncover the values hidden inside a design, not just react to the surface.
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